Given an Javascript ArrayBuffer with the binary data of a image and the extension (jpg, png , etc) I would like to create a ThreeJS Texture (without doing any HTTP request or file load as I already have the binary information).
For instance suppose I have :
var binaryData = getBinaryData(); // this returns an ArrayBuffer with the image, for this example we assume is a PNG image.
var imageFormat = "png";
(and also we have the other texture properties as the wrap mode, mipmaps, etc)
How I can load the Texture ?
Any help will be appreciated.
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